
It's simply a collection of coordinates, points in space shaped to represent an object three dimensionally regardless as to whether that's a room, chair or necklace. Meshes are the actual objects people see in an IMVU chat. Always start a project by opening the appropriate template for the product type being made to ensure everything is the correct size relative to IMVU, else scene " Scale" and " Clip" values will need to be increased to properly view view content (press " N" to access " View" properties, adjust " Scale:" under " Display", and " Start:" and " End:" under " Clipping"). Important: IMVUs default scale, the size objects appear to be in the 3D View, is approximately 100x LARGER than Blenders. Once construction and preparation of the mesh is done it's then exported from Blender to Cal3D, and assembled in Create Mode before being uploaded and published to the catalogue. This is then textured (Materials are assigned) and then linked to an Armature containing a number of bones, each performing a different function within IMVU furniture nodes used as locators for the items users load into a room, camera nodes which position the view when the room is first loaded, seating nodes for positioning avatars, and so on. Much of the actual process is really about using Blender to model the room, to move, manipulate and edit the mesh to create the desired shapes and forms. There are differences of course, so although a 'room' and a 'pet' are not outwardly the same, they do however have similar internal structures, essentially that of a textured mesh linked to a skeleton that has a single frame animation sequence associated with it. Making an IMVU room using Blender involves the same basic principles required for any other type of product. The furniture template file open in the latest version of Blender (top) and 2.49 (bottom), showing the basic differences between Blender versions - there are no difference in the file when opened in one or the other Contents of the IMVU room template file ^
CREATE IMVU DOWNLOAD
To download the file click the link below.ĭownload the Blender room template file for IMVU Included are three *.blend files " TEMPLATE_room.blend" and " TEMPLATE_room(prepped).blend" for Blender 2.45/2.49 ( obsolete/no longer included) and " TEMPLATE_room(updated).blend" for Blender 2.63a or above. The following uses a *.blend template file containing everything needed to make non-animated rooms with furniture nodes for IMVU. Download the Blender room template file for IMVU ^ Else please read the " Getting started with Blender" guide, in particular " Should I use 2.45, 2.49 2.64+ or newer?". If not already downloaded, or the reader is new to being an IMVU Creator, it is suggest the latest version of Blender be used which can be downloaded from. There are a number of different versions of Blender that can be used to make content for IMVU Blender 2.45, 2.49 and any version above 2.63a.

Be prepared to spend a lot of time reading, researching and trying to understand the processes being explained it's not generally possible to make custom rooms for IMVU in a few minutes of trying being new to 3D and IMVU creating. Important Note: please do be aware that making content for IMVU isn't for the faint of heart.


CREATE IMVU HOW TO
A basic understanding of Blender is necessary to properly understand and use the following guide as it does not explain how to use Blender to any great depth or detail, this can be found by reading the " Learn to make a simple chair in Blender" tutorial.
